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  • Part 1: Auxillary Angels

    The Great Cathedral of Llirra is under attack by evil forces. The players find their way through. Saved three monks Bartemus, Ogelthorpe, and Jean Carlo Rheinault. Saved avatar and Wren took possession of the essence. Gnomio created false essence. Avatar …

  • Part 2: Cry Havoc!

    Monks stay in Goliad to mind their former home the Rheinault Home for Unwanted Children. Arjahn buys Spike the rat terrier. Players go to fishing village/port of Meresa to look for "Bedlam" Blanc and check the tavern The Sleepy Sailor. They meet Roger " …

  • Part 3: A Scream in the Darkness

    Session 3 - Party boards Calypso's Scream and meets good lizardfolk. Nearly a diplomatic issue arises, but they team up. They locate a t-rex and recruit it's help. They storm Teuitaca and defeat Quezitana, but lose all but one egg. They find Hay Baby Way …

  • Part 4: Too Many Cooks in the Kitchen, Part 1

    Session 4 - The Scarlet Maurauders of Rex escape the pirates and are chased down by the Kraken. The Mighty Pride is destroyed while distracting the monster and the players end up in Verger de Ludo. They gather something of a crew, but they are put off by …

  • Part 6: Torn A-Cinder

    Done with the kitchen. Players leave and are confronted with Cultists that have taken Ara and the crew hostage. Ara escapes her captor and seeks refuge by merging her life force with Quillithea's. They defeat the cultists and go back to rest, taking long …

  • Part 7: You and Me and You and Me, Too.

    Scarlet Marauders head back to Avoyelle Parish - arrive in Pointe a la Hache port city of Gracensia. Meet the Vidame, learn of horrible things happening - Inter-plane wars, deaths, plagues. Displaced people seek refuge where they can. Sheriff Cinder …

  • Part 8: A Journey to the Echo Dells Mine

    Session 8 - The players head to Avoyelle Parish and find it raided and occupied. Mercenaries have been hired by cultists. They head to the Echo Dells Mine to seek survivors. They are followed by Cinder and crew. Players get through the mine and …

  • Part 9: Smoke and Oakum

    Session 9 - The players deal with the Cinder deputies, but Williams himself escapes with a small child. The players reach the ship, and learn that the plot of evil may go deeper than they thought, and that one of their own has been betraying them. They …

  • Part 9: House of a Hundred Saved, Part I

    Session 9.5 - Gnomio departs to escort the townspeople safely to Goliad while the other move ahead. They reach the port city and begin looking for clues and buying stuff. They search the library and find a book planted by Sulemon that details Cybele's …

  • Cesar Gallio Salvius Leonidus

    Ruler of the Fragrantia Imperium. Locked in a cold war with the Imperiya. Formerly the Imperium and Imperiya were one large empire ruled by a single powerful emperor and the senate (Leonido Bonifatius Salvio.) However, upon the death of the emperor the …

  • Konungr Vethormr Thorvalldson

    Former king of Forste Verden, who had succeeded in uniting the clans under his banner. Previously, the various Jarls of the clans acted independently, with some of them worshiping Tempus, god of war, and others worshiping Talos, god of storms. Because the …

  • Tsar Pyotr Leonidovich Miloradov

    Ruler of the Imperiya Serebra. Locked in a cold war with the Imperium. Formerly the Imperium and Imperiya were one large empire ruled by a single powerful emperor and the senate (Leonido Bonifatius Salvio.) However, upon the death of the emperor the …

  • Pharaoh Amunhikhosef

    In Reino de Arena there is a portion of the eastern continent that is beyond the control of the Cesaria. This place is known as the Badlands. Its habitats are varied, but consistently brutal. Vast roasting desserts, caustic flats, acidic swamps, jagged …

  • Cesaria Bernadete Araujo Vasconcelos-Correia

    The current ruler of the western part of Reino de Arena. Rules from her capital of Ashtesma, which is built upon the ruins of the former Imsephotep capital of Astura. Her father colonized the nation, wresting control of it from the ruling pharaohs after …

  • Marquis Josue Matthias Bathurst

    The five regions and their rulers are each known for their particular brand of cruelty and excess that they inflict upon their people. In Lareux Forret there is Marquis Bathurst and his Sheriff, John "Jackrabbit" Hicks. In this land the Marquis shows …

  • Marquis Jean-Pierre Rousseau

    Rousseau is the ruler of Pointe à la Hache, the northern kingdom. He's an extremely ambitious man to a dangerous degree. He is the sort of man that will not hesitate to bend or break whatever rules he must in order to get ahead. That includes outright …

  • Marquis Oliver Everett Molyneux

    To the east in the region of Bordaeux-Mobile is Marquis Molyneux. Of the four marquis, most would pick him as the most harmless, relatively speaking, and say that his greatest sin is just that he is very stupid. However, one should never forget how …

  • Faustus Marrow

    The great bard Faustus has a score to settle with a charismatic devil by the name of Gaozul. Three-hundred years ago, Faustus Marrow was an actor – the greatest actor of all time in his own mind. His uncle was a producer handling shows headlining the …

  • Jol Moor

    A merchant with world-wide dealings that makes his home in Ashtesma. One of many suitors of the Cesaria. Proprietor of a franchise of pawn shops known as Moor's Wares and Pawn Brokerage.He’s also quite politically savvy, becoming the de facto head of the …

  • Einarr Ragnother

    A Verdian warrior and cleric of Tempus, god of war. Occasionally prone to stubbornness, but not without mercy. He currently travels the world seeking to do good where he can in these trying times. He left his home when his clan was destroyed by Talos, …

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